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Leon Peter Cruz
3D Animator and Digital Artist

Sht182: Final Plate
Keen Tools for Nuke
Maya for sculpt adjustments and playblast previs renders.
Maya for sculpt adjustments and playblast previs renders.
Sht182: Geo Overlay
Keen Tools for Nuke
Maya for sculpt adjustments and playblast previs renders.
Maya for sculpt adjustments and playblast previs renders.
Sht182: Mesh Overlay
Keen Tools for Nuke
Maya for sculpt adjustments and playblast previs renders.
Maya for sculpt adjustments and playblast previs renders.
Sht 190 Final Plate
VFX artist added the mosquitoes to the 3d tracking mesh I created from the 2D plate. Keen Tools for Nuke
Maya for sculpt adjustments and playblast previs renders.
Maya for sculpt adjustments and playblast previs renders.
Sht 190: Mesh Overlay
VFX artist added the mosquitoes to the 3d tracking mesh I created from the 2D plate. Keen Tools for Nuke
Maya for sculpt adjustments and playblast previs renders.
Maya for sculpt adjustments and playblast previs renders.
Sht 190: Geo Overlay
VFX artist added the mosquitoes to the 3d tracking mesh I created from the 2D plate. Keen Tools for Nuke
Maya for sculpt adjustments and playblast previs renders.
Maya for sculpt adjustments and playblast previs renders.
Sht 190: Three Quarter View Geo.
VFX artist added the mosquitoes to the 3d tracking mesh I created from the 2D plate. Keen Tools for Nuke
Maya for sculpt adjustments and playblast previs renders.
Maya for sculpt adjustments and playblast previs renders.
Sht 181: Final Plate
VFX artist added the mosquitoes to the 3d tracking mesh I created from the 2D plate. Keen Tools for Nuke
Maya for sculpt adjustments and playblast previs renders.
Maya for sculpt adjustments and playblast previs renders.
Sht 181: Wire Mesh
VFX artist added the mosquitoes to the 3d tracking mesh I created from the 2D plate. Keen Tools for Nuke
Maya for sculpt adjustments and playblast previs renders.
Maya for sculpt adjustments and playblast previs renders.
Sht 181: Geo Overlay
VFX artist added the mosquitoes to the 3d tracking mesh I created from the 2D plate. Keen Tools for Nuke
Maya for sculpt adjustments and playblast previs renders.
Maya for sculpt adjustments and playblast previs renders.
Sht 146: Base Plate
VFX artist added the mosquitoes to the 3d tracking mesh I created from the 2D plate. Keen Tools for Nuke
Maya for sculpt adjustments and playblast previs renders.
Maya for sculpt adjustments and playblast previs renders.
Sht 146: Mesh Overlay
Sht 194:Raw Plate
no mosquitoes on this shot
Sht 194: Mesh Overlay
VFX artist added the mosquitoes to the 3d tracking mesh I created from the 2D plate. This model for the plate was just a few spheres I merged together. I then made some morphs with sculpts along the time line as the actor moved up and down under the sheet.
Sht 194: Geo Overlay
VFX artist added the mosquitoes to the 3d tracking mesh I created from the 2D plate. This model for the plate was just a few spheres I merged together. I then made some morphs with sculpts along the time line as the actor moved up and down under the sheet.
Zbrush Sculpts of the actors head.
I exported the mesh from the Keen tool and tried to exaggerate
the face some in Zbrush before morphing in Maya.
the face some in Zbrush before morphing in Maya.
Mesh of Actor's Mosquito Bitten Head
Maya Turntable Playblast
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